The Inventor ispart of the initial hero base Heros of Prime World belonging to The Imperium only. He is a Ranged carry that can build turrets.
Description and LoreEdit
The Imperium: InventorEdit
As a child, he built high-tech devices and complicated mechanisms, but no one in the remote provinces had any use for such things. He was too young, and his ideas were too daring.
So, when he was twelve, the Inventor left his hometown on a merchant wagon and traveled five hundred miles to New Lafort, where he had no trouble getting accepted to the Institute of Prime Technology. His easy-going nature and cheerful disposition quickly made him the life of his department. Even the cold, unapproachable Cryo paid attention to the wonder kid, despite the difference in their ages.
The young genius graduated with highest honors and began working in a well-known professor’s laboratory. There, he began to work on reducing the size of the bulky Prime engines, and he soon succeeded. The scientist wanted to give his prototype to the people immediately, but the professor advised him not to hurry. The young man uncovered the professor’s true motives after it was too late. His greedy leader wanted to sell the technology as his own, to the highest bidder.
Furious, the young man threatened to expose the professor, who merely laughed him off. So, the Inventor began to write an open letter to the Scientific Council. He still had no idea whom he was dealing with. As the scoundrel left, he hurled a handful of gray powder into the fire and blockaded the door behind him.
Soon, the young scientist realized that something was wrong. He ran to his workbench, full of tools and parts of Prime devices. Gasping for breath, he built a unique life support system and activated it. The Prime antidote filled the Inventor’s body, neutralizing the poison. The young man was safe from the toxic gas, but the Prime changed him forever: he became a hero.
Now the young scientist is known for his many contraptions, from Prime enrichment devices to weapons. In battle, the hero feels at home. War, after all, is the strongest catalyst of progress.
The Inventor pieces together components each second which increase the power of his attacks and allow him to use class talents. Each class talent requires a specific number of components.
The Inventor builds a defensive turret which inflicts magic damage on enemies. The damage dealt by the turret is greater when on Native Terrain. After the hero learns Camouflaged Turret, the turret becomes invisible after a few seconds of inactivity. Enemies will be unable to see it unless they are close. At any given time, only two of the Inventor’s machines can be on the map.
The Inventor constructs a vita-generator which accelerates the Health Regeneration of nearby allied heroes, including the Inventor himself. After the hero learns Stamping, his Health Regeneration speed is increased further, and the Inventor assembles parts located near the dispenser more quickly. At any given time, only limited number of the Inventor’s constructions can be on the map.
The Inventor launches a clockwork bomb at a selected target. If the bomb hits an enemy on the way, it explodes immediately, dealing damage to all nearby enemies. If the bomb encounters no enemies, it soars towards the selected point and explodes after a few seconds. After the hero learns Amplified Charge, the clockwork bomb’s explosion throws affected enemies back. Clockwork Bomb recharges much more quickly when the hero is on Native Terrain.
The Inventor assembles a machine gun and shoots at enemies in front of him, inflicting both magic and physical damage simultaneously. While firing the Machine Gun, the Inventor is unable to move, but the player can change the direction of his fire using the same controls he would to move the character.
The Inventor and his allies get an impressive discount on all items in the store. In addition, the number of constructions the Inventor can have on the map at one time increases to three.
Work In progress...
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