Description and LoreEdit
The Imperium: ShadowEdit
In a troubled border settlement, who has any need for a lonely orphan? They all drove her from their doorsteps. Only a retired mentor was kind enough to promise to help the poor thing. But even such an experienced teacher as he was failed to uncover her heroic instincts and unusual abilities.
But the girl’s unexpected patron would not give up. He decided to train her himself, and he immediately saw that the Call of the Prime would make her famous. The mentor procured a mysterious fan, a strange artifact which no one was able to control. At first, nothing happened. The poor orphans frequent mood changes prevented her from focusing. But the mentor assured her that sooner or later, she would succeed.
When the Keepers’ raiding party stormed the town, the girl was confused, at first. But, remembering the trust her teacher had placed in her, she waved her fan, and an invisible veil suddenly appeared, hiding the settlement’s residents from the ruthless invaders. But she was unable to save the man who was dearest to her: the mentor had led the fight on the walls and was captured. They tortured him to learn how the people had disappeared, but he said nothing.
When the enemy retreated, the girl removed her protective veil and quietly slipped out of the village. The sad, silent beauty vowed that never again would anyone whom she cared for die because of her. She would protect everyone she could. They say that she then came before the lord and demanded that she be allowed to serve him.
She became a stealthy shadow among heroes, one who protects her allies and ruthlessly destroys her enemies.
The Keepers: WhispEdit
Since she was a child, the girl loved to play hide and seek, and few could ever find her. She liked to surprise her friends, and more than anything, the little girl dreamer of delving into the mysterious world of magic.
She asked a great magician to take her on as his apprentice. At first, he wanted to get rid of her, but he was soon captivated by her amazing abilities. By the next day, the posters advertising the magician’s act included his new helper: Whisp.
On stage, she delighted the audience by disappearing, as well as by her knife-throwing skills: laughing and dancing, she could hit any flying target, even when blindfolded. Among the master’s props, Whisp found a shining metal fan, and since then she always brought it to her performances. Her fame grew daily, but as it grew, so did jealousy. Those envious of the girl’s talents decided to humiliate her, to spoil her show, by pelting the actress with stones. But just as the first rock was airborne, the girl smiled, waved her fan gracefully, and disappeared. The audience applauded in admiration, and the opponents left in disgrace, the sound of the girl’s silvery laughter filling their ears.
When the war started, Whisp’s unusual abilities were needed in battle. She won with ease, facing the trials of the battles and campaigns without difficulty. Because of her restless nature, she changed lords as quickly as sets of clothes, but eventually she found one who could help her reach the height of her heroic abilities.
The heroine becomes invisible when not dealing damage or if her health drops below a certain point.
The heroine throws a fan at the target, dealing magic damage. When the heroine is on Native Terrain, this attack also lowers the opponent’s Fortitude. After the heroine learns Sweeping Fan, the attack throws the target back and deals additional physical damage. The closer the enemy is to the heroine when she attacks, the more damage he will receive from the Fan and the further he will be thrown back.
The target is covered with a protective Cover, making it invisible. After the heroine learns Generous Shadow, heroes under the Cover receive more Prime for enemies slain nearby. After the heroine learns Advantage of Surprise, targets underneath the Cover receive increased Strength, Will, Intellect, and Fortitude. When this talent is used on Native Terrain, the target receives a small bonus to his Movement Speed.
All allied heroes who are close to the heroine have their Intellect and Strength increased. The No Boundaries talent boosts this effect, increasing the Intellect and Strength of all allied heroes regardless of their distance from the heroine.
Dance of the FansEdit
The heroine throws several magic fans at nearby enemies, inflicting magic damage. When the heroine is on Native Terrain, this attack also lowers the attacking opponents’ Stamina for a time. After the heroine learns Sweeping Fan, the fans throw enemies back when they attack and deal more damage to them than usual. The closer the enemy is, the farther he is thrown back from the heroine and the greater the damage he receives.
Work In progress...
- The Alpha names for Shadow and Whisp were Sombra and Misteria respectively
Pages in category "Shadow / Whisp"
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